Organising by object: How auditory memory can be structured within complex scenes
AbstractA study was conducted to understand auditory memory taking place in a complex scenes. The participants were provided with two objects with separate attributes during the study. A variation in two 500 ms sounds was developed during the study and the noise was low-pass filtered to create the wind sound or high-pass filtered to create the rain sound. The amplitudes of noise were varied to provide feeling of moving towards or away from the listener. The study used high or low pitch tone and modulated frequency. The study used a Sennhesier HD580 headphones, a sound level meter, and artificial ear to mix the tone and noise. It was observed that the associated features of objects can act as cognitive representations for visual and auditory stimuli. The phenomenology of everyday life can be represented by multi-modal code despite of transduction difference.
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